![]() ![]() However, underestimating demand in the first month was a major miss. We've sold more than two million units, and the number of people logging in and playing is holding steady. ![]() That first week after launch was really rough - an experience nobody wants to live through again. He told VentureBeat: “In retrospect, our biggest takeaway is that we are lucky that SimCity has an enormous number of loyal fans. In late July, EA Labels president Frank Gibeau revealed that the game had overcome its turbulent launch to surpass two million sales. We want to ensure the Mac is a great experience for our players and that is why we are taking more time.” The caution was understandable given the game’s disastrous PC launch. Explaining the move, senior producer Kip Katsarelis said: “We have made this tough decision because we do not believe it is ready for primetime yet. In early June, EA delayed SimCity's Mac release from its previously planned June 11 launch to an unspecified date in August.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |